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AI Insights · Timothy · July 2022

Top 5 Ultracasual Games in Oceania Q2 2022

A look at the performance of the top 5 ultracasual games in Oceania during Q2 2022, focusing on weekly downloads, revenue, and active users.

Top 5 Ultracasual Games in Oceania Q2 2022

In the second quarter of 2022, the top 5 ultracasual games in Oceania showcased varying trends in weekly downloads, revenue, and active users. Data from Sensor Tower provides a comprehensive look at their performance on a unified platform.

Fill The Fridge! from Rollic Games had a notable presence, with weekly downloads fluctuating but showing a general upward trend towards the end of the quarter. Starting from around 65.6K downloads at the end of March, it dipped to a low of approximately 26.1K in early May but rebounded to about 52.4K by the end of June. The game's weekly revenue saw a decline from $2.2K in late March to $799 in late May, before recovering to around $1.5K in late June. Weekly active users mirrored the download trends, starting at 106K and peaking at 123K by the end of June.

Slime it: Slime Game Simulator by Slime4Fun experienced consistent weekly revenue, generally hovering around the $700 to $1K range, with a peak of nearly $1K in the final week of June. Weekly downloads for this game were relatively stable, ranging from 465 to 1K, and weekly active users remained steady around the 3K mark throughout the quarter.

Diamond Painting ASMR Coloring from Crazy Labs saw its weekly downloads peak at 2.5K in late May before dipping to 1.3K by the end of June. Weekly revenue showed a downward trend, falling from $569 at the end of March to $213 in mid-June, before a slight recovery to $348. Active users increased from 2.7K in late March to 4.6K in late May, then settled around 3.3K by the end of June.

Goo: Slime simulator, ASMR by Exomind LTD had a challenging quarter, with weekly downloads plummeting from 1.8K at the end of March to under 50 by early May, and only marginally recovering to 25 by the end of June. Revenue also declined, starting at $347 and dropping to $205 by the end of the quarter. Weekly active users decreased from 13.6K to around 8.9K over the same period.

Finally, Jelly Dye:Satisfying ASMR Game from AI Games FZ showed a steady pattern in weekly downloads, maintaining between 2.1K and 3.6K throughout the quarter. Revenue remained stable, averaging around $200 per week. Active users began at 9.9K in late March and saw a gradual decline to 7.2K by the end of June.

These insights into the performance of the top 5 ultracasual games in Oceania during Q2 2022 are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022